- Name of statistic. (i.e. "hp")
- Current value. (i.e. 350 points)
- Maximum value. (i.e. 500 points) If < 0, this statistic is deleted from Fighter after the battle is over.
- Whether the statistic retains its "current" value after battle.
- The chances that it will go up on level up.
- How much this stat goes up (maximally), on level up.
- Some things do not grow at a constant rate, i.e HP. This determines how fast a stat grows with reference to it's previous value. For example, HP = HP + (HP * growthRate).
TODO: add accessors and mutators