Story of Wethr

From Asgard
Jump to: navigation, search

After making it through the struggles at Kyndyn, the party must navigate the treacherous waters of the Snipr river. Each of the major sections of the river contain a puzzle, often defined by series of gates. The series of islands along the river contain the remains of the Gatekeepers' homes and fisheries, a small enclave culture of men and women who were very territorial and hierarchical, closely protecting the area around their home to get the best fishing and taking over a better area downriver whenever possible.

Will the party uncover every area of the maze, finding out the complete history of the Gatekeepers? Or will they find the quickest route to continue on to Kin and Miklagard?